you're a tiny robot traversing a badly-maintained cave system with the aid of your trusty grapple gun

CONTROLS (explained ingame):

[<] [>]             move horizontally

[^] [v]             move vertically along cable

[spacebar] or [x]   fire grapple gun (if standing on ground)
                    ascend cable (if standing at the bottom of a cable)
                    cut cable (if hanging from a cable)

[z]                 undo last move

[r]                 restart level

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levels are numbered in seximal, not base ten. 42 means "four sixes and two ones"
there are 100 levels total.

join the community discord server (and general creative+productivity center!)

and feel free to shout at me here or on discord or in other places for any reason! (@pteren)

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this is my first complete published game since my scratch.mit.edu days! :') it will always be totally free to play, but it still took several months of my life to develop- so if you liked the puzzles and can afford* to buy me a lemonade it would be much appreciated

*minors are banned from giving me money. buy yourself a lemonade in my name if you want. sorry not sorry <3

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(13 total ratings)
Authorpteren
GenrePuzzle, Platformer
Made withPuzzleScript
TagsPuzzle-Platformer, PuzzleScript, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Development log

Comments

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HOLY SHIT ITS FINALLY DONE

Final 3 levels are really good.  I was able to figure them out eventually.  Sorry to see the streak coming to an end.  

(+1)

alas, it had to be :( but fear not! at least the DKA update i promised you a month ago will see the light of day



maybe

(+1)

Wow, that last new level was tough. It took me a few hours.  After figuring it out I realized that I was very close the whole time.  Hope you keep the streak going!  

(+1)

Spectacular game! Perfect difficulty curve and some really well designed false solutions! This was really cool!

thank you! come back next week for another batch of puzzles

(+1)

I enjoyed the bridges.  Looking forward to seeing what you come up with next.  

(+1)

Another good expansion pack. I like the bridges, too. Now, if one could shoot up through the bridge, so that the rock fell on the bridge instead of you . . . Just a thought. Level 20 looks impossible. Had to be something. Finally found it. Tricky, but clever. Thanx again.

i've actually been thinking about having bridges act like the traditional platforms in 2d games where you can jump up or drop down through them whenever you want. might have a lot of interesting implications

(+1)

Nice update! Numbering the levels would help me, i.e., lvl 6 of 9. Keep up the good work. 

Would still like a way to dodge the falling rocks but maybe that's asking for too much. Possibly a one second delay that the avatar could move left or right during? Just supposing.

(+1)

good idea- i'll number the levels in this week's update

rock traps are an important puzzle element, but it really does seem like you should have enough time to dodge them... maybe a future ability could help with that

Elegant, tricky, and approachable. Good job!

One idea I can suggest for a puzzle is to make the player avoid leaving a boulder on top of some shale, so that they can grapple up multiple times in a specific spot later.

By the way, you can Ctrl+click a level in the 'Levels' section of the Puzzlescript editor to playtest it immediately.

(+1)

OH MY GODS YOU CAN. THAT IS GOING TO SAVE ME SO MUCH TIME THANK YOU

and yess, always appreciate puzzle suggestions! i'll see what i can come up with for this week's batch of levels

thanks for playing <3

Woohoo... that last level was a tad tough, but easy when you see what you need to do.  Keep the streak going!  See you next Monday.

(+1)

i can see i will have to up my game O-O

i do not think i managed to top last week's difficulty but i did my best

Now you need to make a level select so we don't have to replay all the earlier hard ones :P

i wish :/ sadly is not one of puzzlescript's, like, five features. i would have to fork the engine and i do not know js.

but! there is a build in my discord server which has the debug platforms on earlier levels, so you can skip through them quickly. i'll release such a build along with every update going forward

https://discord.gg/8JGZq6hcza

my dumbass couldn't get pass this. fun little game

i'm glad you liked ascent! for this level you will need to retrieve both boulders to progress :)

(+1)

you are welcome and i just noticed the boulder at the top left corner 😭

😭

(+3)

Nice game.  Looking forward to many more levels. 

(+1)

glad you enjoyed it! i just released update 0.3 so there are five new puzzles to try out

(+2)

Short but good. Last level in particular shows how game-play might be developed, expanded. I left a little sad I couldn't work that topmost falling rock into the solution.

yeah! puzzle design is not my strong suit but i'm starting to get the hang of it. that top rock actually prevents an alternate solution to level 10; in later levels that shale-boulder pattern will be used to limit the number of times you can use certain routes

more levels coming this time next week!

(+2)

there are some levels where you put an extra exit right at the beginning

o you are kidding me

those are for testing- you can't make a level select in puzzlescript, so this is the next best way to quickly skip to whatever stage im working on -.-

thanks for the catch, has been fixed

(1 edit)

also i swear i remember your name. did i interact with you during gmtk 2021? i was [REDACTED] at the time

I don't know what that is.

false positive then. thanks for playing!